The narrative of C'Thun is a story of wow classic gold frustration. Players threw themselves against the boss for months to no avail. He took a great deal of damage to shoot down until he enraged and immediately murdered everyone, and also the fight demanded pinpoint positioning from all the raiders. The fight famously had a bug too, which caused ranged tentacles to fend behind walls or directly under gamers, almost guaranteeing full party wipes. After 80 days without a single clear Blizzard eventually nerfed C'Thun into the floor, and he was easily defeated the same moment.
It is not just the raid as a whole is easier for the seasoned WoW gamers. Players are doing triple or even quadruple the quantities of individuals's DPS back so even a pre-nerf C'Thun would easily fall. It is an issue of the playerbase being significantly more skilled, and educated.
If you look at the damage logs of almost any C'Thun kill right you can now see that is true. You've got players performing between 200 to 300 dps on bosses, and because this can be Classic WoW you understand they're watching a movie in their second screen while they perform it. It's hard to find precise numbers, since most people weren't keeping track of dps 15 decades back, but according to Minmaxed, it had been far less than what we're seeing now:"[There is ] a general consensus among people who did perform back then is that it was'way less' The concept that pre-nerf C'Thun is too high of a damage check is foolish."
Practised on our client for several weeks before it went live, developing strategies and getting knowledgeable about the trash and encounters," Minmaxed said. "I think most of the guild could have liked C'Thun to be harder, but when speaking about the entire'mathematically impossible' C'Thun I do not necessarily believe it was as much about maths because it was about the experience being bugged with tentacles spawning inside of cheap classic wow gold walls and shining your stunt while being out of line of sight."